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#Unmechanical extended loopest Pc#
Just don’t expect a journey lasting more than five hours or so.A good resource for PC gaming is the PC Gaming Wiki. While the new content may be better than the main game itself, it’s still a great way to spend and afternoon. In conclusion, Unmechanical: Extended brings a great little puzzle game to home consoles with a bit more content to enjoy. I myself usually start to feel the length of puzzle games before I finish them, but with Unmechanical, it was over and I felt as if my puzzle thirst was nearly quenched to perfection. The game doesn’t need to be long the length feels right. While this isn’t necessarily a bad thing, just don’t expect the title to last you more than a day’s play-unless of course you choose to replay the title, but there really isn’t much incentive to do so. I kept imagining the game needing a sort of sombre techno beat slowly building in the background as if controlled by the large machines themselves but the music we are given will suffice. The music is nothing to write home about, nor does it detract from the game itself. The echoes of the caves, the buzzing of the small robots and larger machinery all blend together nicely in a lovely underground world. Large robotic arms, heavy machinery and metal giants all working together in the foreground and background really give you a sense of how small the robot you control really is, and it leaves the player feeling helpless in a cold, industrial world.
The game also leaves you to re-trace your path on a few occasions and mixed with the slow movement of your trusty little robot, it seems the developers wanted you to take in the visuals as much as possible. The environments are dark, dreary and cavernous. It seems as if the developers took note of what people liked and disliked from the original release and improved on it for this new extended version. With more of a storyline, albeit a clichéd saving-your-robotic-pal-from-certain-robot-doom, the new content feels more polished, varied and of overall higher quality than the main portion of the game. While the puzzles in the main game can become a bit repetitive and consist of things we’ve all seen and played before, the best of them lie in the ‘Extended’ section of this release. Luckily the in-game hint system does just what it’s supposed to do and can help you out of a puzzling situation without ruining the solution. Some are very basic and run-of-the-mill, while others will leave you scratching your head. Manipulating objects to open or change different valves, levers and so on, are the key to the puzzles in this game. Small objects are easier to move, and of course some of the larger ones feel like serious work to shift around. This is where the tractor beam comes into play. Most puzzles consist of moving objects around in a certain order to trigger buttons or levers in order to open the path ahead. This simplistic control scheme may sound a bit too easy, but when used with the style of puzzle-solving the game contains, it just feels right. Controlled by thrusts and directional movements, you can only use your momentum and your trusty tractor beam to lift and move objects around the world.
You take control of a small robot propelled by a helicopter-like blade mounted on top of his head. Not to say that is a bad thing, as a story isn’t needed to push the game along, but for gamers who notice all the little details and can use a bit of their own interpretation, the story is there. The story itself is more or less non-existent and told only through silent background scenes or in the puzzles themselves. Now titled: ‘Unmechanical: Extended’, it includes the original release with, you guessed it, extended additional content. Not much of a PC or tablet gamer, I had yet to experience the puzzle title until recently, when it graced home consoles for the first time. Unmechanical released some time ago for iOS and PC.